The game works on a strategic mathematical collision based system.
Example: if you collide your dice #5 (green) with opponent’s dice #3 (blue) – you will “win” and still be left with a dice #2 (green) (5 – 3 = 2)
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Players make their moves turn by turn, either by rolling dice, loading dice into the dock or making moves on the board.
All dice are able to move forward by default – **Each dice has a “passive“ ability displayed with a different symbol on the dice itself.
You roll 5 dice at the beginning of the game (from total of 10 dice to use each game) and the aim of the game – and the condition of victory is to capture two out of three lanes on the opponents side.
If you destroy all of your opponents dice and still have at least one dice – you will also win.
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#1 Bomb - Movement: Can only move forward - 1 tile at a time, Ability: Causes an explosion on collision that deals 1 damage to ENEMY units 1sqm around where the collision has happened,
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#2 Healer - Movement: Can only move forward - 1 tile at a time, Ability: Has the ability to heal your units from 2 tiles away - this takes a turn,
#3 Diagonal - Movement: Can move forward (1 tile a time), diagonally and diagonally backwards (up to 2 tiles at a time), Ability: Can move diagonally and diagonally backwards.
#4 Sideways - Movement: Can move forward (1 tile at a time) and sideways (up to 2 tiles at a time) Ability: Can move sideways.
#5 Jumper - Movement: Can only move forward (up to 2 tiles at a time), Ability: Can jump over enemy dice.
#6 Runner - Movement: Can move forward, sideways and backwards (up to 5 tiles at once). Ability: Can destroy all dice on one hit but it also gets destroyed on collision (bombs explosion can also destroy it)

